Introduction: Online gaming has become a popular form of entertainment among young people, and it has been a topic of interest among researchers. The aim of this study is to explore the impact of online games on mental health and academic performance. The study will focus on the relationship between online gaming and depression, anxiety, stress, and academic performance. Methodology: The study was conducted using a survey questionnaire, which was distributed to 200 university students.
The questionnaire consisted of questions related to online gaming, mental health, and academic performance. The data was analyzed using descriptive and inferential statistics. Results: The results of the study showed that online gaming had a significant impact on mental health and academic performance. The majority of the students reported playing online games for more than 2 hours per day, and a significant proportion reported experiencing symptoms of depression, anxiety, and stress.
The study also found that the students who played online games for longer hours had lower academic performance. Discussion: The results of this study support previous research that has shown the negative impact of online gaming on mental health and academic performance. Online gaming addiction has been identified as a significant problem among young people, and it has been associated with depression, anxiety, and stress. The study also highlights the importance of setting limits on online gaming to prevent negative outcomes.
Conclusion: In conclusion, the study shows that online gaming has a significant impact on mental health and academic performance. The findings suggest that young people who play online games for longer hours are at a higher risk of experiencing mental health problems and lower academic performance. Therefore, it is important for parents, Daily Mirror News Today educators, and mental health professionals to be aware of the risks associated with online gaming and to promote healthy habits among young people.
Future research should focus on developing effective interventions to prevent online gaming addiction and to promote mental health and academic success among young people.